(Video Games) Clair Obscur: Expedition 33
Clair Obscur: Expedition 33 For Ledger: Many people have taught me that tomorrow is not necessarily guaranteed, you taught me that today is not necessarily guaranteed either. Uncle Michael loves you kiddo. You deserved so much better than you got. Rest in Peace little one. The Prophecy Foretold "The studio made their game because they wanted to make a game that they wanted to play themselves. They didn’t make it to increase market shares. They didn’t make it to serve a brand. They didn’t have to meet arbitrary sales targets or fear being laid off if they didn’t meet those targets. Furthermore, the people in charge forbade them from cramming the game with anything whose only purpose was to increase revenue, and didn’t serve the game design. They didn’t treat their developers like numbers on a spreadsheet. They didn’t treat their players as users to exploit, and they didn’t make decisions they knew were shortsighted in function of a bonus or politics. They knew that if you put the g...